Insomniac Games I released patches for Ratchet & Clank: Rift Apart and Marvel’s Spider-Man 2 . Updates prepared games for the soon PlayStation 5 Pro launch.
First of all, both in the "spider" and in Rift Apart Two new graphics modes appeared:
"Productivity Pro" (by default). Games work in 60 FPS, and thanks to Apskayling PSSR, all the effects of ray tracing and the picture corresponds to the “Quality” mode for the base PS5.
"Quality Pro". 30 fps, but with improved reiteraining. IN Spider-Man 2 Hair details also increase and in some locations the number of machines and pedestrians can increase.
To achieve a higher framework in “Pro”, you can separately configure the trace effects:
Both games
Reflections: medium ("Performance") / High (" Quality "). At high settings, the reflections are reinstated in full resolution, and in the average resolution is twice. In addition, at a high level, animation in reflections looks more smooth.
Surrounding shading: turned off ("Performance") / Middle / high (" quality "). The surrounding shading of the screen space is added on the average setting, and global lighting of the screen space is also turned on on high. The visibility of this parameter strongly depends on the specific scene.
Only "Spider-Man 2"
Shadows from the main light: https://22wincasino.co.uk/ turned off ("performance") / included ("quality"). When activating this settings, the rating calculates the shadows of the sun at medium and long distances. The parameter affects primarily to the panoramas of the city.
PlayStation 5 Pro will go to stores on November 7.
Recall also that January 30 Marvel’s Spider-Man 2 will arrive at the PC (Steam, Epic Games Store).
October 25, 2024 Factorio: Space Age exceeded 400 thousand copies
October 26, 2024 The series “Tomb of the Tombs: The Legend of Lara Croft” will receive the second season
Ratchet & Clank: Rift Apart
Marvel’s Spider-Man 2
The best comments
As they say, no settings – pressed and playing C:
Of course not. They will sell new consoles, new consoles, new consoles about Max, new consoles about Max Ultra, new consoles about Max Ultra Tiai
Two graphics modes.
And you are at 4090 in Alan Wake 2 Aruba Native 4K with RTX without DLSS. And get 30 frames. Here you have the quality mode for 4090. There is always aeosis to play 30 frames
Yes, listen, well, this is just a mode where the settings of graphics are almost flying to the ceiling, it is not at all necessary to turn it on. Here, on the usual fifth curling iron, the “Quality” mode is practically not necessary to include, since the “performance” mode of the graphics is excellent.
I am not like that on PS5 is better than a picture of this at 4090. I can always get it so that there will be 30FPS and no one forces you to cut this quality mode as well as 4090 cut 8K
I can, of course, be mistaken, but if you unscrew the settings for a maximum in Alan Wake 2, then this will be the best picture than that which issues PS5 Pro in the “Quality” mode. Therefore, it is not entirely clear where the quality mode at 4090 ends, because you can also run the game in the maximum settings in the native 8k, where there will be less than 30 frames (probably did not find the test). And then it turns out, the quality mode is 4090 worse than the quality mode on the PS5 Pro, because the second is more producing?
For 3 the same data. Well, the balance is practically identical to what is on PS5. But no one compared the first time with 4090. With 4070 compared
Only the problem – DLSS 2 (for 3 I did not find data) Apskaylite up to 4K in the presettes.
And on the basis of news about Alan Vake on PS5 Pro (link to the news), the resolution of the render in quality mode is 2176 × 1224, which is still less than even in the balance mode (2227 × 1253).