Rainbow Six Siege: Review

In the kit:
• 3 STURMAM-SPARM operatives: ASH, Thermite, Thatcher, Fuze or Sledge.
• 3 Defenders: ROOK, MUTE, SMOKE, JAGER or KAPKAN.
• Other operatives of the main composition – for 12,500 OS or 300 R6 loans (~ 15 hours of game).

Starter Edition gives access to the game "Rainbow Six Siege" at a reduced price, while the system of unlocking operatives is different from the standard edition of the game.

Rainbow Six Siege: Starter Edition

In the kit:
• 3 STURMAM-SPARM operatives: ASH, Thermite, Thatcher, Fuze or Sledge.
• 3 Defenders: ROOK, MUTE, SMOKE, JAGER or KAPKAN.
• Other operatives of the main composition – for 12,500 OS or 300 R6 loans (~ 15 hours of game).

Starter Edition gives access to the game "Rainbow Six Siege" at a reduced price, while the system of unlocking operatives is different from the standard edition of the game.

In short, the main difference in the cost of unlocking operatives. At the start they give 6 release operatives, the rest of the release will cost 12,500 tokens. DLC Operatives for 25,000 tokens.

Rainbow Six Siege – Advanced Edition
– Full version of the game
– 10 packages of Outbreak with elements from a limited collection
– 600 loans R6

The most ordinary version of the game, all relics are open immediately

Rainbow Six Siege – Gold Edition
– Full version of the game
– 10 packs. "Outbreak"
– 600 credits. R6
– Year 3 Pass

In this version you will receive another 8 operatives of the third year for free.

Rainbow Six Siege – Complete Edition
– Full version of the game
– 10 packs. "Outbreak"
– 600 credits. R6
Set "Heritage"
16 operas. 1st and 2nd years
– Year 3 Pass

The most complete version of the game. All operatives will be open at once.

I’ll add from myself that you should not take the newcomer publication, it is also Starter Edition, it is also the “Boomzh Edishn”. Too long will have to open new operatives.

First launch
So, you bought Rainbow Six Siege and decided to play it.

First of all, do not go into battle, it is better to watch training videos.
To the rollers give tokens, you open up new operatives for yourself for tokens.
For viewing each video you get 200 tokens and another 200 after watching all videos. It will take only 5 minutes to view the videos and you will receive 800 tokens.

Tokens – in the in -game currency for which you buy operatives and customization sets for them.

Next, click Shift + F2, We move to rewards, take another 200 tokens and one -day boost.

In total, we have 1000 free tokens.

Further, ideally, it is best to go through Operations, There are 11 of them. In each (except the latter) there are additional goals for which additional tokens are given to us. The easiest way to run them at the easiest level of complexity. If it was not possible to fulfill all the goals at a time, you can quickly run a second time fulfilling the desired goal, and then just die so as not to waste time. After passing 10 operations, the Operation "Article 5" will open to you. This operation is network. For successful passage, you will receive a skin on the AUG for the IQ operative.

The main mechanics of the game are also taught in operations, which is very useful for beginners. The rainbow is a rather complicated game and the passage of these tasks will allow you to get used to the mechanics and gameplay at least a little.

Operatives
At first, we will buy only operatives who appeared along with the release of the game.

It is best to start with simple characters.

They usually do not require knowledge of cards or some complex mechanic. Lungs in development and useful for the team. With them you will not be ballast for your Timmates.

Which operatives to open the first?

As I have already said, it is best to open relens operatives at first, and everyone, with the exception of the Tachanka. Even the castle is quite a playable operative and it is not rarely taken to the rating game.

Now a little about operatives For 25000

Almost every day they ask me a question, whom to open for 25,000, and often many times. I decided to immediately answer all the questions here.

First purchases for 25,000
At first, it makes no sense to take complex operatives requiring, for example, knowledge of cards or who occupy key roles.
Great candidates for the first purchase:
Frost, Buck, Valkyrie, Jackal, Lign, Dokkebi.
It is not difficult to play for them and you will not build a game with your Timmates.

Second purchases for 25,000 : D
These characters are well suited for those who have already mastered the rainbow mechanics.
Black Beard, Capital, Hibana, Ying, Ela, Zofya, Vidigil.
A little about them:
The beard has a rather weak shield. You need to understand perfectly where to look, because the shield will be demolished from a pair of shots. The capital can set on fire or make places in which ordinary smoke will not fall + there are flash drives, which is very suitable for the command installation of a charge. Hibana can burn fortified walls. Ying – smoke + flash drives, a clumsy flash drive can enlist. Ela can also enlist a clumsy mine. Zofya has a similar situation with Ela. Vidigil – Romer, you need to know the cards well.

The rest are for 25,000
Characters with complex mechanics or requiring experience.
IVF, Caveira, Mira.
IVC is fully a team character. Caveira needs to know the cards, spavs and have good nerves perfectly. The world is very easy to ruin rollers in inept hands, one unsuccessful mirror and you lost.

There is also a https://jabibetcasino.co.uk/ test server where you can feel everyone.

Weapons body kit

The tastes and color all are different in the body.
Again, the choice depends only on your game style.

Sights:
There are two types of sights, Russians and all the rest.

For me personally, Russian sights are practically non -packed, I often run with my own fly. And I can’t advise anything but Akog)
I repeat for the most tender ones, this is my person’s opinion and it may not coincide with yours: D

The rest of the sights.

The most popular choice is Akog, almost everyone takes it if possible. This is the choice of snipers and cautious players. Then there is a mirror and holographic, the choice of fast players and defenders who were deprived of acogles. I like the mirror most. The collimator sight is chosen less than all, it greatly closes the review.
And these are observations of players on my rank, you may have other preferences)

As always the choice is yours, try all the sights and find the most convenient for yourself.

The choice of body kit for the barrel is reduced to choosing your role in the game.
The silencer reduces the damage caused!
The muffler is great for secretive and outdoor players. For example, defenders who meet the attack from windows/doors or routers. Light attackers who do not emit much noise. The main goal of the muffler is to win a couple of seconds with a sudden attack, while the enemy will think who shoots at him and where.
The next three body kit – flame arrester, swing and muzzle brake. Roughly speaking, the first simplifies shooting with a short burst, the second long, third single.
The elongated barrel reduces the loss of damage at a distance.

The straight handle significantly reduces the return, suits almost everyone.
The corner handle reduces the aiming time, ideal for rash or routers. It allows you to shoot the enemy in an unexpected situation. For example, leaving the corner, you come across your nose and solves every share of a second.

Laser target designator:

It makes sense to put a laser to loud characters, for example, a hand or documents in protection. Or to shields who are heard per kilometer and they do not need to hide. The laser is also great for Rush and significantly reduces the spread of shotgun when shooting from the hip. For example, I put the laser on the main weapon of the hiban, and if you need not to fade much, then you can get an ulzim. MP5 at the hand and dock very heap shoots from the hip, with a laser you can aim, as in any cans there. As a result, it seems like a laser and an incredible Palno, and on the other hand, it adds not frail bonuses to a decrease in the scatter.

Basic attack devices:

Fighting grenades.
An ordinary flash drive, very strongly blinds if you successfully throw it, explodes a second after contact with the surface.

Grenades.
The grenade explodes a few seconds after removing the check, including in the hands. Ideally rushes with a delay, so that when approaching the goal explodes. Grenades can be thrown back: D

Smoke bombs.
Smoke we close the review in the place we need. Smoke is very dense, which for example helps a lot when installing a defouse.

Punch charges.
Charges for the destruction of barricades and steady walls. Can be undermined at the time of the jump on the rope. Kills a careless enemy and hostage.

Mine.
Device for support players and for covering the rear. Put under the windows, along with them in the aisles, on top of the stairs. You can see in detail about mines in the Hibana operative manual

Basic protection devices:

C4.
Sticks to the surfaces, it is better not to sculpt in advance. Perfectly against shields, it is best to throw behind your back

Stationary shields.
A small shield, does not shoot, goes very well with a trap on the aisle.

Barbed wire.
Slows down the movement of the attackers, creates noise.

Shock grenade.
Mostly used to make holes in the walls/hatches.

Pulesmaya camera
Pretty useless thing.

You have already watched training, underwent training operations, bought operatives to their liking and put the body kit on their weapons. Now you are ready for a network game.

There are four modes of the game:
Anti -terror – Single or joint game against bots.

Charges – two points to protect, the attack needs to be installed a defuser on one of them, preventing it from not doing this.

Capture – One point, the attack should knock out the defense from it and hold it for a short time.

Hostage – The attack is trying to take the hostage, the defense resists in every possible way: D

The game is divided into phases:

The phase of selection of operatives.(in the rank, spavna points are also selected)

The phase of selection of operatives.

Choosing beloved and useful for the team of operatives.
In the rating game and anti -terror, the spavna point is still selected.
Phase of preparation.

Defenders strengthen the walls, passages, place traps and so on. Beginner mistakes are a very frequent mistake, this is the strengthening of the walls between the two charges and the strengthening of the aisles, which first of all works for the attack.

Attacks ride on drones trying to find a target. After the drones are placed on key points. For example, he will control the meeting or important points. Beginners are often trying to call on a point with the aim of where they begin to mark everyone in a row. Usually their drones are demolished in the first seconds after the mark, for the command these are absolutely useless actions.

Everything is simple here, the attacking attacks, the defenders are defended: D

This is not a typical corridor jumper, here the passages are changed only like that.
Imagine a typical situation for the rainbow:
You settled in a cozy corner, put a shield in front of you and prepared for the attack. When suddenly a wall is blown up behind your back or a hatch/ceiling scatters over your head, or the floor is falling under your feet. : D
In such a situation, you need to urgently think where to get your carcass and how to answer the offenders.

In general, the cards must be taught in order to have time to respond to surprises.

You can just run on them on a local server, remembering the layout, the location of the cameras and the name of the points.
You can find ready -made cards on the Internet and teach on them.
I came up with my own way for myself.
I create a local server and take a screenshot from the SPAVN selection screen. Next, I open a screenshot in a regular editor (in my case, Paint.Net) and start to run on the map. I find each room in the screenshot and sign.

Drone, this is the main assistant attack.
Beginners often drain it in the first seconds by thoughtlessly putting opponents thoughtlessly. Although in fact a good drone can win the round. Usually in the preparation phase, the attack is looking for a goal, lights it up and puts drones in key places.

Drones are less likely to destroy from above than below. In fact, you yourself put the cameras for yourself, like the protection, only you put them wherever you want and at any time you can move.

Cameras.
Attack players usually know the location of their native cameras on the maps and, if possible, drain them.

The defense players have a Valkyrie character with additional three cameras.
Also, protection can also determine the location of the attack on the broken camera and meet them. Ideally, it is better not to mark the enemy at all, but to inform your Timmates in a voice about him.

In general, you want to drag, use cameras, watch them yourself, give the info and listen to the Timmates.

Attack
Arrange drones, do not chase glasses.
Do not run out of spavna, go out carefully, see windows, doors, walls for the presence of holes.
Be sure to hit your native cameras and try to find Valkyrie cameras.
Do not jump thoughtlessly in the windows, there may be a silicon or player who looks at the hole with a floor below/higher.
Check passages for traps.

Protection
Meet drones, fewer cameras in the enemy, you have more chances to win.
Meet players from spavna, preferably not alone. A good meeting can finish the round in a few seconds.
Do not play the whole team.
Do not close the walls between charges.

Play a team, this is not a solo game. The middle team takes out the solo players above the rank.

A couple of words about sound.

This game has a very cool sound, it works almost the same as in real life. Roughly speaking, if you have a door nearby, for example, on the right, then you will hear the sound on the right, although the enemy may be in the opposite side. It makes sense to make additional holes on the map precisely for a better understanding where the enemy is located and what he does. Well, the characters are noisy in different ways.

Alpha Paki
Alpha packages will expand the capabilities of personalization of characters, simply playing the Rainbow Six Siege! Thanks to this program, players will also receive a chance to supplement their collection with elements of limited series – for example, coloring for weapons from the “thin ice” update.

The package can fall out only after winning.
Initially, you start with a 50% chance of falling a package. This chance is growing all the time until you get a package. After that, the counter is discarded by 2% + 0.3 from the season, if you have it.

For the victory in the ranking you get – 3%, for losing – 2.5%
For the victory in the incident you get – 2%, for losing – 1.5%
For the owners of seasonal pass, a bonus is constantly valid in 0.3%

Approximate chances of falling out:
Standard (33%)
Non -standard (28.5%)
Rare (22.4%)
Special (12.5%)
Legendary (3.6%)

If you get a duplicate, then you will receive compensation in the tokens. The number of tokens depends on the rarity of the thing.

Skins
Universal
Universal skins are more expensive than usual, but they can be installed on any weapon in the game.

Ordinary
There are not many ordinary ones, but you need to buy separately for each guns.

Special
Special skins are given for the fulfillment of different conditions
Read more here:

Seasonal
Seasonal skins are sold only during the season (unusual, yes?)
Then they are removed from the sale.

Sets
Sets are usually sold all the time.
Include either a set for an operative (hat, visculus, skin), or a set of skins on a weapon of a particular country.

Paid
Paid are sold for R6 loans inside the game. Although everything that I bought for loans eventually began to sell for token. So think, you need it to you?

Also paid are sold in the form of the DLC inside the game, in Steam, in Jupleshop and God knows where else)

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